;[[

; Tronex 2019/4/16
; Recipes for tasty mutant meals, yum yum!
;------------------------------------------

; Adding new recipes:
; Done under [meal_list] section
; A recipes need 4 or 6 values (depends on number of ingredients, right now you can have 2 ingredients + fuel)
; Declaring:	x_recipe				= fuel tier , unlocked note (false mean it will be available by default) , ingredient (1) , amount (1) , ingredient (2) , amount (2)
; Example: 				x_uma_delicia		    = 1, false, mutant_part_uma_delicia,1
; ingredient 2 is optional
; unlocked encyclopedia notes can be used to unlock some recipes

; Fuel tier:
; fuel types are declared under [fuel] section along with their tier
; A recipe with specific fuel tier means it can only be cooked using a fuel of the needed tier and higher, keep in mind that cooking tools use specific fuels (see their sections)

; ATTENTION: the reason why there is a "x_" in the start of craft items names is to avoid an issue with configs reading by the scripts 
; if you use 2 craft recipes for the exact same item for example, the reader will take one recipe and ignore the rest
; to avoid this case, you put 2 strings of anything before the actual name, here i used "x_" and "y_"
; example: if you want to use 3 recipes for the geiger counter in one section, do something like this: "x_geiger_dead" "y_geiger_dead" "z_geiger_dead"
; Otherwise, put "x_" or anything and move along. Just always remember to use 2 digits only and nothing else
; this is a stupid yet simple fix

;]]

;;--==========================< List of meals >=============================
[settings]
campfire_cook_tier		= 1

[fuel]

[meal_list]
